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Texel Density Across Multiple Modular Objects

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Hey everybody, 

Just shooting this out there to see if anyone has input on this problem I'm having.  I'm making a set of modular pipes in Maya for use in UE4.  Some of the pieces are very long and some very short.  In order to maintain texel density across these multiple objects, some of the smaller pieces use much less of the UV space than the long ones.  Each pipe is a separate object in order to be easily modular within the game engine. 

I'm texturing each piece separately in Quixel (for some nice realistic touches), although all the pipes will have similar materials--painted, rusting metal.  Now, it seems easier for me to use less uv space on the smaller pieces so the textures will be more uniform in pixel density, but I feel like I'm doing it wrong when my entire mesh takes up less than 25% of the total UV space.

Is this OK in the real world of texturing?

Thanks!

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