just been messing with everything in general to try to see what could be improved and this is just some minor tweaking that would improve general ease of use and user experience. 1: drop down menu with right click: 1.2 add/delete meshes and lights 1.3 create material and assign it to selected mesh (alternative could be…
Thank you for the respond HAWK12HT. :0) Because i'm learning all from tutorials(not school)I'm little confused. I would like someday to become an environment artist(games).And my confusing it comes from this..Lets say when i see in some careers page(companys)the perfect candidate need to have skills…
ZacD haven't looked at mirror's edge in a long time but for the outdoor stuff there wouldn't be an issue because they use white diffuse textures, this means they can use the 0-1 range and just use lightmaps to darken the image as they don't need any overbright from the lighting. Also they might not be using the nvidia dxt…
Hello everyone, I would like to introduce a portfolio piece on what I worked these last months! My goal was to create a scene like it was part of an actual game level, this means that I have created the assets to be reusable, the level is quite large for this kind of exercise and I spent a lot of time on the optimization.…
Hello guys, I am currently working on a Maxscript Tool for 3ds Max called xNormal Batch Baker. I have created this tool to improve my workflow between 3ds Max and xNormal when I'm baking maps without exiting 3ds Max. I've tought that maybe could be useful for the rest of the community. xNormal Batch Baker for 3ds Max -…
Hi Guys, For the last couple of days I've been struggling with properly texturing my landscape, and I'm at the point where I just want to give up and go deal with something else. That's how my material looks like: 1. Unlinked normal maps to check if this is going to be of any help 2. This is how are the materials look like…
hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
hello, since we are about to release the engine to the "full" public soon with pimping and such, I wanted to do a little pre-test before, to check on how many machines it actually runs well. As we dont have a lot of hardware to test on, but so far it worked well for us. The engine itself is mostly made for shareware…
My first ever car modeling.. I am still working on highpoly.. It's just a quick render with basic material on the highpoly.. I am planing to finish the highpoly by this weekend and move on to lowpoly.