Hi, I'm a long time lurker and first time poster on these forums. I currently study video game art production in the Netherlands I'm working on a small UDK level based on a location we don't get to see in the game Mass Effect 3. Between Mass Effect 2 and 3 the Normandy SR2 has been retrofitted with new technology and…
I am an indie developer with character models completed and I need to give the players some different head options for their characters. The job should be fairly straight forward. I might give you a male and female character along with some screen shots as guides for creating the new heads or as detailed descriptions as I…
http://www.joystiq.com/2012/06/14/journey-dev-goes-multiplatform-fully-independent/ Having completed its three-game contactual stint with Sony Computer Entertainment America, the team behind Flow, Flower, and Journey is breaking free from the chains of Sony platforms with a $5.5 million infusion of capital from Benchmark…
I understand how modular sets work. But what I’m confused about is the size some of them tend to be. I see some modular pieces, like a wall for example, that might be 4x4 meters. This maps a 2k texture nicely with a texel density of 5.12 per meter. But then I see some slightly taller. Or I see some like 3x4. Is there any…
Seems like I can't get my UI files (which I store in a dropbox folder for convenience) to load into Max 2013... this is so insanely detrimental to my workflow that I figure someone must know something. Since I can't find anybody raging about it I hope that maybe there's a workaround I'm not aware of. I did find an article…
Hello, Kuroato Media is currently seeking a 3D Model Texture Artist for an upcoming Multiplayer Browser FPS / TPS Game set to Release in March. The Title of the Game is "Apocalypse City: Sons of the Fallen World" Beta Testing is available at: http://apocalypsecity.net/ For additional Game info and Media visit:…
Hi, my name is Michael and I'm an Environment Artist with 3 years of experience in games and film. I'm looking for full time or contract work and work primarily in realism. My portfolio can be found at https://www.artstation.com/michaelhuang97. I am readily available via email at michaelhuang97@gmail.com and Discord…
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
Hey, nice happy little assets :) Here are my thoughts: For a portfolio piece you can put as many polygons you want, but try to match realistic numbers based on the size of the asset in a game. Sure when you are also need a closeup mesh with a higher polycount then maybe show that you can also create LOD versions. For…
Recently at work I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film (which…