Hey guys, Me and a few friends are currently in the process of creating a realistic paintball mod on the Q3 platform. We had about 30% done but lost contact with our coder. We had things such as peek, stamina, paintball gravity, H.U.D, weapon custom menus almost done. But that all has been lost. We are hoping to start…
In need Environment Artists who specialize in ultra-realism for Unreal Engine 4. must-haves: * Great Technical Knowledge of UE4 * Keen Eye for detail to capture the realism * Can optimize assets for in-game performance * Highly Motivated and efficient at building environments * Highly passionate and take pride in your work…
We’re looking for a remote 3D Character Artist to create realistic-looking, animatable characters for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality characters, clothing and related assets meeting set deadlines * Able to stay within defined poly budgets…
Hey all, new user here, I am working on a personal project in which I am attempting to recreate a Duck with her Ducklings as realistic as I can make them. I am using Xgen with Maya. I've managed to get some basic feather clumps blocked in but since this is my first time tackling Xgen and any kind of hair/fur sim, I've hit…
I am reposting an old project that didn't go well. PROJECT DESCRIPTION I have made a zbrush sculpt, trying to create likeness to a real person. I think it's pretty close but it has issues and its not there yet. The character will end up as full body character, clothed in UE4. What I would like from you is: 1. Create the…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
Final Result: In this thread I am planning on making a game ready character based on Link from the Legend of Zelda, but doing it in a hyper-realistic style. I'll try to post as often as I can and any critiques or comments are welcome. To start, here's all the references / mood boards I'm using. To start, here's the clothes…
I have to learn realism after all to make stylized models so... i guess i can put some realistic models or balance it 50 50? Thanks for the advices guys, i appreciate it a lot.
Hey man, all your weapons look cool and fairly realistic. However I can't crit you until I know what you are going for game/realism. Post some wireframes/unwraps/textures.
I'm looking for an artist with experience working with photogrammetry to develop and perfect the model of a single character that will be used for a 5 minute trailer type film. I want the level of realistic detail similar to that of Hellblade. I am happy to work with people with a variety of levels of experience and skills…