Nice work! Just a quick comment though. rigging reel. when you first show the guy in the trench coat and hat. you make him bend his knees a little, and there is clipping around the crotch, through the jacket. Clipping on a rigging reel is a huge no no
Hello all, I haven't really found a good tutorial on setting up 2 Handed wepaons and rigging those weapons. I know how to create sockets and place weapons but the Off hand seems to be a little wonky for the most part. Any tips or tutorial videos would be great! Thanks!
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
Hi everyone, I have little problem, how setup materials for Rig Light Tent in V-Ray. As you can see on image, my Light Tent is simple box with front window. Grey part in inner box has front-side faced normals and black part outside box has back-sided normals. Light Tent Shape has properities at default state. Around Light…
Ok, so the project has shifted to 2D. I need to break up and animate several character meshes so their clothing and skin tones can be interchangeable on a sprite sheet. On a side note this is the first time Ive ever had to rig a character, so Im sure I am missing something Im using 3ds max 2011 the models have already been…
Hello all, looking for bids on a series of projects for a game starting with three, if we find someone who we enjoy working with there will likely be more to follow. Feel free to put in a bid for one or all of these projects (but please separate out the bids by project). PM me with portfolio link and I will reply with more…
Heya im new to rigging in Maya an was watching a guide which said all joints need to be pointing with the "Y" in the direction it shall move forward correctly. He used Component type as a selection then used "Local rotation axis" an it clicked the little axis an he could spin it. For me even with that clicked i only manage…
Hello! I'm the developer of a game on Steam called Party Panic. I'm currently working on a new game that's in it's early prototype phase, and I'm looking for someone I can offload some of the 3d work to every once in a while, paid per task/group of tasks as the prototype development progresses. I'm *okay* at many of these…
Ello ello, Has anyone ever used CAT and just as you're editing the vertices while skinning, the program crashes every time? I know CAT has a reputation for being... special... but, previous to this, I've never had an issue and I've spent considerable time sizing it to my character. So I'm a bit reluctant to just throw it…
3-4 bones and have it collapse in on its self a bit like an according or a human arm? At the heart of that rig example that's what they have, but then they have a ass load of feather controls on top of that. CAT has some wing'ed example rigs I think, but really, it should be easy enough to create on your own?