In the process of looking for a faster way to get a final asset done, i thought to try out the generated textures pipeline without any highpoly, and in a few hours i managed to get to this result. Now i want to find out what there is to improve and with that go to more complex models.
Hi there is have 7 years experence with Maya and Photoshop. work fast. here is a link to my site michaelseng.com and here is some sample of my work have a nice day guys ~
More texture practise from me. I think im getting worse lol D: Anyway I was thinking a Resi 4 kind of style while i was making this. It's 232 Tri's, and currently all its got is a diffuse map. 1024 Diffuse Map
Hi there. I'm glad you came here to see my work. From now on, I'll be posting all finished concept art work here in this thread. I hope you like these ones posted so far. Criticism is welcome, as well as questions. Enjoy and see you around!