I wonder if this is just the top of the line model then selling at a much higher price than regular consoles. I seem to recall they were planning different tiers for their console, so perhaps the mortal tier which games might actually target as a baseline will turn out a good deal weaker. There must be a catch here - 899…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Hello everyone so mid work on my portfolio piece I decided to start making this wip thread on what Im going to do,what I did and where are we right now so let me jump in :D . First of all I started this as a prop but later on decided hey why dont I also make a scene from it to show of the stuff that my portfolio is lacking…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Mirai -( or nendo if you just bought the modelling part ) was glorious. Max didn't really catch up til version 4 almost a decade later and I'd argue that Maya still hasn't in some ways. Wings3d was a pretty decent homage/replica that was still supported post 2000.
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
* It'll depend on the overall complexity of the kit and the player's camera perspective. I'd lean towards separating them for the sake of layer management . * Manifold meshes give you some wiggle room for tweaking/offsetting without light leaks, but you'll pay for it with your lightmap and you'll inevitably have some…
Your spec map and gloss map need to be pushed alot, its looking very flat atm. I would say since this is your 1st time texturing try to stay away from Ddo it wont teach you much in the long run. Get together some textures and decals that you want to include on the model. To get a better idea of what you need you should ask…
Have you considered adding customization options? Team colors would be the simplest - let the players choose from a selection of colors rather than just red/blue. Next would be selecting a team icon for the flag, or letting the players choose shapes/patterns for flags carried by the tanks. Finally, let the player replace…
I think what you have here are really nice base buildings that could be elaborated and made more interesting. They look extremely clean; like cleaner than real clean buildings. You have hints of scuffing on the bottom of the first buildings, and on the top of the last, but that's kind of it as far as wear goes. Unique…