I've been working on and off for about 2 weeks on this character, It's my first attempt at full body sculpt. I originally started with a base mesh in maya then took it over to Zbrush. I'm going to create trousers and shoes and other decor for the character, eventually I'll texture rigg and animate for my portfolio. Any…
Hey, it's my first head sculpt and I need some advice from you pros out there. I'm still not in a detailed stage, so I should be able to switch things around. Any thoughts & suggestions are welcome! cheers NEW: Images: and a stylized render. It is rendered in Marmoset Toolbag 2, with some slight edits in photoshop. Mostly…
Hi guys Maya newbie here, I've been trying to use the Sculpt geometry tool to smooth out an uneven shoulder these last couple days and can't figure out why it won't work. Instead of smoothing the tool shrinks every face it influences and tears my mesh apart. For a bit of context, I've been following along a tutorial for…
Hello peoples! For my first post on the forums I'll introduce you all to a creature you've most likely never heard of, the Sailfin Dragon (or sailfin lizard/soa soa, whichever you prefer) which is a semi-aquatic reptile that can reach around a meter/3 feet in length and is the largest agamid (reptiles commonly called…
jksl: I really implore that you take Gobliness' feedback into action. Like most manga humans, it is based on a simplified version of real human anatomy. From what I've seen, manga artists and 3D character artists who are good at what they do have interacted with observing and drawing/painting/sculpting what they see of the…
Hey everyone! I wanted to ask how people who are much more familiar with Zbrush would approach this sculpt I'm working on now. I've been using a combination of curveTubeSnap w/ curve modifiers, spiral and dam standard brush to achieve what I have so far, but I would like to find a way to make this shape language more…
Second attempt sculpting the same face (WIP). Started last night. Having trouble with the ears. Any tips for that? I think the whole thing's coming out okay so far. It's not a great presentation yet, so I'd appreciate any critiques, comments, and advice. Want to be as good as the guy who did the Voldemort sculpt, and…
I'm really sorry if this is the wrong forum... I have just finished up sculpting an octopus arm that I will have to rig and ultimately be turned into a game asset (used in UE4). The mesh has 15Mil active points in zbrush and it's fairly detailed. I somehow need to bake out a normal map from this super high poly mesh to a…
hello, Recently I decided to dive into the process of making tileable textures in Zbrush. Coming along slowly but hoping to speed up my process within following practices. Didn't polypaint them but looks like it has some benefits. Comment and critiques are more than welcomed, thanks. This is the first one that didn't end…
Hey everyone, I have recently started doing some quick speed sculpting in ZBrush to develop a more cartoony and simplistic style. My first victim is Aang (aged somewhere between The Last Airbender and Legend of Korra) which took around 5-6 hours. I plan on making a bunch more in the next few months, so if anyone's got some…