I was reading around about this tech today, and it looks like they will be guided as well as able to be fired over mountains. At the maximum range (250-some miles), they'd reach an apogee of 95 miles up. That'll make it over pretty much anything http://fredericksburg.com/News/FLS/2007/012007/01172007/251373
you might want to try and use a bunch of small textures. a brick, window, trim etc... that tile of course. I'd say nothing larger than 512x512, prolly could get away with 256 or 128 for some stuff. be easier to give pointers if you had an example of the style of building your going for too.
I've got a texture map set up at 512 x 256 and was hoping to bake a curvature and position map in Painter. Right now it looks like I'm only able to select a 1:1 ratio for baking. Is there a way to change that or maybe it's coming in a future update? Thanks!
Hi, this is my first environment, hopefully it will be easier to get into the industry than with character stuff. Any help on how I can improve it will be really appreciated. 5075 polygons. 14x 512 maps, 1x 1024 and 1x 512 by 256. Made in Max, no lights. the 1024 is the road. The model is based on a photo.
Hi everyone! This is a real-time character bust I recently finished. I wanted to make a character bust with a post-apocalyptic feel to it. I used Zbrush, Maya, Marvelous Designer, Photoshop, Quixel Suite and rendered it in Marmoset Toolbag. It's roughly 25k triangles with 7 texture sets at 1024x1024 resolution. Let me know…
I am new to 3d modelling. I am currently working on a roman styled set for Skeleton King. I am using blender and PS which are all new to me. This item is limited to 400 polys and 250 polys for in game. Base textures on at this time This is the 400 poly model the smaller will have no inside faces. Any advice or suggestions…
Howdy all, here's a feller I've been messing with. 2242 triangles (character, axe and gun) with a 512 map for the body and 2 256 maps for the head and jaw/arm. Ork Front Ork Back Wireframes: Ork wire front Ork wire rear I have to update these since I took out the codpiecey thing and added a stogie. Lemme know whatcha…
Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…
Basically just wanting to improve my low poly texturing skills over the next week or so. I have been making little scenes and props to practice. Ill chronicle this one here, maybe get some texturing tips wen I get there. So far just finished the model: 300 tris, will aim for 128 or 256 texture, Uving now
I am finally replacing my old Intuos version 1 that broke about 5 months back. Im really strapped for cash, and though I have enough to get the Intous 3 6X8.. Im wondering if the Graphire would be good enough? I never used the mouse. The cheapest I have found the Intuos 3 is $250 shipped (ebay). Anyone know a online deal…