And seriously, stop smoothing everything. Just replicate one of the planar face models we gave you, and then we'll talk about edging it closer to realism or whatever else you're aiming for. Foundations first, confusion later. You don't need to confuse yourself with steps that come later, just focus on what's right in front…
I'm coming from lots of Unity experience but relatively no shader experience especially with these networks or nodes. Jumping into Unreal 4 and the basic PBL setup (Diffuse, Roughness, Metallic) what can I do to try and push more realism? Also this may be a good opportunity for other people to learn as well? I know there…
Hey, I'm working on a scene in Unreal. The story is it's an eccentric college professor's office from the 1980's. He is researching mysterious disappearances. I'm new to UE4 and am currently trying to work out the scene composition and lighting. I want to create an atmosphere of extreme comfyness and realism. I started…
Hey guys, just recently started to get posting some work here. I'm a Digital Arts student and I'm still learning, so bear with me. :) This is a personal character project I am working on; Yoko from the anime Tengen Toppa Gurren Lagann. Hope I can do her justice. I started directly in dynamesh, that explains the horrid…
Hey guys, just working on my second anatomy attempt after a year away from sculpting realism due to a placement year. Hoping to use this as the male for the character I'll be making as a final year piece for university; and just wanted to share it here for some direction in case I'm missing the correct detail, form or…
Greeting Artists, This is my model of the hammer of Thor. Before going for further detailing, I wanted to see how it would look under textures, so I made a diffuse and rendered. I know it turned out ugly, that's why I came to Polycount. How can I achieve this level of realism I'm feeling like it's all about shading, I can…
Just finished up my latest project, a Barrett Military radio! I created this while following along the amazing tutorial created by Simon Fuchs(https://www.artstation.com/artwork/P9DR8). I learned so much from this project and it was a lot of fun! This tutorial really got me to speed up my workflow and experiment with all…
Hello everyone, this is my first post on Polycount, but I have been a longtime lurker. I finished my Bachelors in December and have been looking for work. I need to get in to doing more realism to help my likelihood of gaining employment in either the games or simulation industry, but doing stylized work just speaks to me.…
I'm looking for anything (mainly unusual techniques, tricks, art directions) that could make it easier to make a large number of models quickly, without them looking entirely terrible. Realism or high detail is definitely not a priority for me, so I would much rather focus on a strong stylized look. This is for a personal…
Hey there! It's been a while since my last personal project and I decided to get off my lazy ass and out of my comfort zone once again.. My goal is to achieve a photorealistic (yet sliiightly stilized) AAA quality character bust in marmoset. I started with a character sketch I did some while ago. I still liked the charisma…