Hey everyone! Just finished working on a Herringbone brick material. Made 100% in Substance Designer and rendered in Marmoset Toolbag 3. Check it out here! https://www.artstation.com/artwork/zE08Z
How can I achieve the kind of material like on this picture? I mean the glass of the lens https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/ Thanks in advance.
Trying my hand at Substance Designer, this is the first Material I have made. My attempt at producing an old Victorian bricked wall with hints of weathering. Any feedback would be great! Thanks
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
Hi there. When i apply some smart material in painter, i have texture glitches on my model (see screenshot below). All drivers have updated. My videocard - geforce 970gtx. How i can fix this?
Hi, I hate to ask this, but I have looked high and low for where this might be; but as the title implies, does Marmoset support double-sided material, and if so, where might that hide? Thanks for any help!