How did you seperate the RGB into the RGB + CMY? I've been trying to do that in UE4 forever and couldn't figure out a good result.
I'm not sure if it's GOOD WAY, but it works...
And what is also important, BG(first?) value should be someting near 0.2, not 1 (or any other color), because it will create white outline between channels.
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How did you seperate the RGB into the RGB + CMY? I've been trying to do that in UE4 forever and couldn't figure out a good result.
I'm not sure if it's GOOD WAY, but it works...
And what is also important, BG(first?) value should be someting near 0.2, not 1 (or any other color), because it will create white outline between channels.