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Train material, BW interior

polycounter lvl 8
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PIraT polycounter lvl 8
Hi!,
Here's my last work:

bw_interior_01.jpg

bw_interior_02.jpg

And one more - train and custom paint material

sk%C5%82ad_02.jpg

sklad_04A.jpg

sk%C5%82ad_04B.jpg

sk%C5%82ad_04C.jpg

mat_scr.jpg

text_sheet.jpg

C&C Welcome :)

Replies

  • beefaroni
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    beefaroni sublime tool
    Really impressive the results you were able to get out of limited textures.

    How did you seperate the RGB into the RGB + CMY? I've been trying to do that in UE4 forever and couldn't figure out a good result.
  • PIraT
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    PIraT polycounter lvl 8
    beefaroni wrote: »

    How did you seperate the RGB into the RGB + CMY? I've been trying to do that in UE4 forever and couldn't figure out a good result.

    I'm not sure if it's GOOD WAY, but it works...

    mask_sep.jpg

    And what is also important, BG(first?) value should be someting near 0.2, not 1 (or any other color), because it will create white outline between channels.

    2015-06-09%2020_27_29-Greenshot.jpg
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