Starting this thread to post my work in one place ... So to start things off, here's a model I just recently finished. My highpoly skills are a bit lacking at the moment, so most of the details were created in the textures. I feel it could have looked way better if I would have captured more detail and surface changes from…
Hey :) I decided I need something other than guns for my portfolio so here it is: a tank. Right now I'm adding small parts. The only bigger parts missing are: treads ( 2 highpoly segments are ready, my computer just won't handle that much geo) and suspension. After I finish highpoly in 3ds Max I will take this in parts to…
Heya, I've been spending some time working on a personal project I'd like to call Clutch. A lot of stuff is still pretty rough, but I wanted a place to post my progress as I go through it. The plan is to include a mix of game art and concept/illustrations for both characters and environments. Just wanted to clarify that…
Hey guys, Here is a project I've been working on over the past few weeks. A friend of mine asked if I would make him a 'machine gun' for a level he was making. Of course I said yes... so I decided upon the M-240b. This is only the third project I've done using highpoly modeling and baking.. I think I've finally got a…
that doesnt look very hand painted to me. it looks like a highpoly was sculpted, a lowpoly was made, some maps baked and then the texture pretty much generated from those bakes using ID masks. yes its absolutely possible to make the lowpoly first, at this detal level i prefer it this way around as you can adhere to the…
Somebody stop me! The Mask project inspired by the 1994 movie with Jim Carrey was a nice fun project created as a game model but primarily for 3d printing so the highpoly model had to be sculpted to get as much detail as possible in the print.The Mask was created in Maya & Zbrush and the texturing was done in Substance…
You can do this of course with photoshop and a normalmap Plugin. So you dont need any highpoly for those holes. But i would prefer the highpoly way. So you just need some more supporting edge loops to create this geometry. If you want to use floating geometry onto a curved surface you need curved floating geometry too. For…
if you are going to use green channel of normal map, i suggest baking an object/world space normal map for that since it is pure highpoly information rather than tangent space information which can have weird triangulation shading due to vertex normal. but to address your main question, you can add highpoly information…
It's not bad, but there are some things that could be improved. -For a 2k texturemap, you have some very blurred spots on your model (for eg the grip). -There are also some smoothing / baking errors going on (http://i.imgur.com/PpLrDRR.png, the black edges). Make sure you have different smoothing groups / hard edges in…
Two-day update. I've been away from home for a night and a day, but I fixed some things. I added a fibre texture sample to the lightshafts and generally tweaked the shader and the results look much better. I'll eventually add the trailing dust motes to the shader to emulate the concept more. I also textured the computer…