Wondering how people have successfully aligned a high res sculpted mesh (e.g. Sub Division 5+ in Mudbox) to a low res mesh with different vert IDs and topology than the Sub Division 0 base mesh in Mudbox. In Mudbox we've experimented with setting the Sub Division level to 0 for a sculpted mesh and then importing the…
Hi all. Been a good long while since I posted in any forum but I've hit a snag and I was wondering if there was a solution. I'm modeling in max 2014 and baking in Xnormal solely using ray distance values (not using a baking cage). My issue is that for whatever reason, when I bake with a mesh comprised of quads, I get a…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Last night my PC started getting these "hard disk error" messages, which didn't look very genuine, it was asking me to reboot my system to avoid data loss... i googled this, and it said it was a virus. The thread i came across said that soon some software would pop up warning me of several fake viruses and would…
I had a few questions about this. I have installed them and have no idea how to apply them. I need it so that I can get some sort of in game shader on my models. Just because its more convenient to be able to see the shaders in real time and rendered. I am sick of exporting to the engine and having to go back change re…
Hey guys, Hoping you might be able to help me with this one. Ndo2 works perfectly with all other map converstions for me, except for when I try to convert a normal map into a hard surface height map. I'm using the latest version of Photoshop CC and Quixel. Help! Crash callstack below; CrashThe SUITE has crashed.…
Instead of using "get player character" there was a "get player pawn", and i plugged that, and the "cast to´s" warning went away. :) Again, iam truly grateful for the help and feedback! When i hit play in the editor, i was blessed with a little special something in the editors output. Error Blueprint Runtime Error:…
Take it from me, I spent years struggling with normal maps. I used to paint for hours and hours trying to fix the errors. Like mentioned above, it would be bad if you needed to rebake and lose all the work. Besides ... its simply a terribly non-intuitive way to work. It's the most tedious thing :poly105:. There is a…
CHAOS CRUSH YOU Got stumped the whole evening by a compiler error that gave no error message. Managed to fixed it because of a post a month ago from Spudnik, and the insight of Prophet9 on the hangout! So damned thankful haha. Anyway, I've not seen any information on warlock golem rigging from valve, so I'll write…
Your final triangle count for the low poly car body element, tells me that this object may be targeted toward VR output or perhaps a smart mobile form factor? Anyway assuming if indeed the case, then high-flow baking strategy as much detail down is what I'd recommend. However notable artifacts here are actually related to…