So, Im new here so Hi. I have recently started getting into more advanced 3d modelling etc having previous worked in different software (little bit of sketchup & a lot of Rhino) with my work, I decided I wanted to develop my skill set and put it to use for game asset creation (for fun) & also the possibility of added extra…
Hi, I know this has been asked a million times but after going over several threads in this and other forums am unabIe to figure it out. I am making a real-time HK416 weapon to be used in a FPS game. I have my high-poly and low-poly models completed and unwrapped and now I want to bake the normal map using Substance…
Hi everyone, anybody can tell me how to import my already compilled model (its compilled when iam added .smd model and .tga textures in d2workshop) in SFM i tried just copy-paste materials and models but my model is invisible. help me and sorry for my bad eng :<
Sveiki, skelbimas anglu kalba, nes skelbimas buvo parasytas ir uzsienio saitukuose.... Hello, We are group of progressive students who are creating a pc game. Of course because we are students, we suggest partnership with us instead of cash. We are looking for modelers(animators) and offering up to 33.33% of the total game…
Hello everyone. After being recommended here by one of my teachers (I believe he goes by Darkrusader around here), I decided that it would be a good idea to showcase some of my work here. For several years now I've been working on a Real Time Strategy game and I think it would be prudent to show my model work here as well…
Hello, everyone I'm fairly new here and I'm currently learning about Game Asset creation using Blender, as well as game art overall. I wanted to know if it is "Mandatory" to model a game asset with Quads and then triangulate it after the fact. Because I'm working with a lot of Ngons when modeling a sci-fi weapon game asset…
Greetings, I want to automatically merge two 3D models. Inputs are two models and distance(ex. 3cm or 0cm). For example, model X is man with right hand streched out, model Y is man with left hand streched out and distance is 0cm. Output is model with X+Y merged - two people shaking hands. is there anyway to do this with…
Hey, so to motivate myself i have been playing a lot of borderlands and well I am going to start this topic where I can post my work I am going to try to model a model from Borderlands everyday or when i can to build skills and so to start this topic off I shall post a render of my first model its a Hyperion loot chest So…
Hi All, Having first learnt the programming side of game design, I am trying my hand at creating my own art for the game as well. This is my first character model which I created in Blender using modelling only (not sculpted). The video also shows the model animated in Unity.…
Actually true. While modeling, I started it as a quick one. So rather than modeling it from a single cylinder, which is the method people use to model one. I kind of created it with separate planks. This way it became like this. Rather than having a perfect round shape, it's having that 16-vertex polygonal barrel. And…