Hi! This is my first time posting here oh boy... I'm Becca, I've been playing league since season 3 and I even participated in the last contest back in 2014, boy how time fly's! Every year I look forward to holiday themed skins, particularly the Valentines ones (Last years group made me so happy.) When thinking about who I…
Hi Everybody! With X-mas coming up and all, we thought it would be the perfect time to give something back to the community who have provieded us with so much invaluable feedback and suggestions! Therefore I´m proud to announce the "Quixel Winter Games of 2014"!! (Patent pending) All the games are made up by and judged by…
I'm having same problem in both maya 2016 and 2017. If you've found a solution, I would love to know it. I've tried a few things, but i'm not experienced enough with Maya to know exactly what settings i'm changing. Thanks
Jake Goode's WIP, Animation Reel, November 2016 he has until May 2017 to keep adding those final touches. :) https://vimeo.com/193279188 https://www.youtube.com/watch?v=MevRjL8gK_E https://www.youtube.com/watch?v=z1FyJG74dVA
First character done as part of my uni assessment this was something I was very proud of last year looking back on it I see so much wrong I'd love feedback on what you think about it and any feedback for improvement is always welcome I'd love to better myself. The following images are a walk through of my process working…
I know many might disagree with this but after watching both the MS & Sony Conferences, I'm struggling to see the appeal of PS4/XBO as they now enter their 5th year. The games no doubt look great, but now it feels like we're entering the stage of continued sequels/recycled ideas, and no risk taking gameplay. Basically, it…
Start here: http://www.gdconf.com/conference/c4p/ It looks like the call for submissions is closed for 2015, but you might want to look into 2016. I haven't given a talk myself, but a few polycounters have. Maybe someone can chime in with additional advice.
Will this script work within Maya 2015? Or is this just designed up to 2014? And if there is some new super amazing retopo tool in 2015 in which I wouldn't need this script, I don't know about it because I JUST got 2015 and haven't checked it out yet.
You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…