hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…
Then you have some massive problems sir. First of all, I have Max 2009 32bit. This runs way better than 9. I can have meshes with 2 million polygons without massive slowdown. I even build my low poly meshes around it. This is with a dual core AMD 6000+ [thats a dual core 3.0Ghz] and 3 gigs of ram. And i can run other…
Update: Based on art by Tony Caputo, not Mcfarlane. I hope you like. Click here if the images aren't loading properly... http://forbrook.com/CurseFront.jpg http://forbrook.com/CurseBack.jpg I'd still like to add some more minute details before I attempt to bake him down to a lower poly version. Software used... 3ds max -…
Hey guys, as you'll see in the image below, I'm having some rendering problems. I'm not sure whats wrong. I'm rendering in Mental Ray with Final Gather and Global Illumination. The default lights are off and I'm using Lambert 1. Any help would be greatly appreciated. Thanks
Hello all, I have been learning to model for a long time and I realize that maybe I should have done this early on but I want to ask some very simple questions that I have struggled to find the answers to. I'll list them out below and would love to hear back from the professionals out there. I want to be a character artist…
instantly struck me as a young shatner. youve done a really good job, but im sure some of the more esperianced guys out there can pick some places for you to improve
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
Hey folks, Just wanted to show this rock wall. I'm preparing a tutorial on how it's possible to tile mesh and zbrush rocks at the same time. Not a secret or big news, but might help some. I hope you enjoy, tutorial is coming soon. And of course, c&c welcome.