Hello! We're a small award-winning VR studio located in Vancouver, Canada. We're looking to have the below 2 animals rigged and animated: Flying fish Wing opening Torso + tail wiggling Fins flapping Reference: https://www.youtube.com/watch?v=bk7McNUjWgw&t=14s Goose Wing flapping (multiple joints needed so the wings don't…
Hello, I have been trying to figure out how to use a Zsphere rig to pose my character - figured I'd give it a try... My character is a low poly character - and is triangulated - I made the rig - i hit bind - I move - and parts of the mesh disappears Am I missing something? I appreciate any advice :) thank you
Hey guys! This is kind of a two part question. I'm working on a very short game for my senior project and I've come to the point where I need to start rigging things. So far I've been able to make a pretty decent skeleton for most of the characters and even skin them well enough, however once I get to the constraints I'm a…
The rotation locks prevent Users from changing the values, but not scripts/rigs. Are you using the built in dinosaur CAT rig? I can't repro the issue with that. I'm using 2013 though. If you altered it, maybe you can post your rig file?
Hello everyone, So I am not quite a noob at 3D anymore but I am new to MAX (blender user) and have never rigged a model in my life. I am now working on a Luger P8 and I want to make a few renders where the toggle is pulled. I worked quite hard on making the mechanics plausible and I want to show that in my render. I don't…
Hi, I need to rig a moustache close to the look of attachment only longer. I have rigged the face using blend shape. Moustache should move with the expression and it also need to be separately controllable (using bone or something else ) thanks in advance :) http://imgur.com/KYXIhQT
I'm not sure if this is the correct place for this question, but I figure, it's worth a shot. I am currently rigging a female model. This model has a very particular outfit, which is separated in to two parts in the front. These parts are "attached" by a loop. My question is, how do I go about rigging this section of her…
I'v rigged my character, but i noticed that the leg platforms are way to far ahead of the leg bones themselves. I'v tried a few things to fix it, but nothing worked and im running out of ideas. This is the first time i use CAT rig so im fairly noobish at it :( Any help with how to move them back to fit with the leg bones…
Okay i've followed a tutorial for rigging to the tee, absolutely to the tee, i'm pretty anal about following tutorials so i know its all done properly...well not so properly as there is an imperfection. Whenever I rotate in the X/Y ie/ Left to right the body deforms and so does the rig... Any help as to solve this and not…
neat. it's rigged and in and works great. seamful but heh. http://cheapy.deathmask.net/crap/q4grg10.jpg http://cheapy.deathmask.net/crap/q4grg11.jpg http://cheapy.deathmask.net/crap/q4grg12.jpg http://cheapy.deathmask.net/crap/q4grg13.jpg http://cheapy.deathmask.net/crap/q4grg14.jpg…