Where is the "enable dx11 rendering"? i noticed they moved the 'preferences' out of view but i can't find the "enable dx11 blah" button... :( anyone know?:\
Hi! some of my 3d concept in Blender (just start using this cool 3d software) (Evee render) Join my Instagram: www.instagram.com/razum_inc My brush packs for Procreate gum.co/XnNON or here: cbr.sh/u5bj2h my YouTube: https://www.youtube.com/user/razumsinc
Hello polycounters ! I'm currently working on an engine which is a bit low-level regarding the shaders. I must create them by hand but I'm not yet comfortable with hlsl and glsl, I was wondering if Render Monkey was still usable and not too much out of date ? Is there any alternative of it available ?
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any good shader setups for polygon hair in max? The anisotropic doesn't seem to work that well and I don't want to resort to using hair plugins at this point. When I say 'shader setup' I mean rendering a material, either standard material or mental ray.
I was looking at Paul Pepera's portfolio and I'm really fascinated with how he's added noise into his high poly renders. example: Does anyone know how this is done?
Hi everyone i am recently rendering a Asset in Marmoset and editing in Photoshop so i decided to record it , Maybe it can help someone https://youtu.be/c4H4uo9geXQ
Hello! My question is relativly simple. I created some sort of cool thing with a volume shader on a sphere, and a displacement map (fractal) on it. It renders fine when there is a background (either the sky or a plane). But right when I hide the sky background making the background transparent, the effect of the…
I just had to get this out of my system. I havent done a proper 3D render with lights and stuff for a while. I did this dog and I though it could be a good project to take it a bit further. And yesterday I decided to add some walls and after a while the whole concept came to life. I added a window and then I decided to…