Hello! I'm pleased to show you our last project in Unreal Engine 4 : God left me. The project has been done in 7 weeks with 7 men. The premise: A priest who has been battling a demon enters a grand cathedral, the last safe haven still standing, in an effort to get away. Please enjoy a video and screenshots below!…
Rollin and poopipe, thank you for your responses. I have been trying different ways to work with the merge actor command which can create ISMs of the objects by clicking on the objects and applying the merge. The problem with that is I would do this to maybe 6 exactly similar meshes and then copy that set of ISM around to…
One piece mesh? how did you do the custom ini for that animeboys? My megs seems to play okish ingame apart from being rotated 90 degrees the wrong way but it doesn't show any of the character select screen bugs. UT3 is a strange one :-D
Yes, Blender takes up very little space. Even the latest and greatest version is less than 15 megs unzipped. And you can always download an older version if you want it even smaller. I install Blender on every computer I use, just in case.
Definitly needs some more contrast, colors look a little washed out. Needs some shading to show shape, not just detail. if you got rid of all the little lines then you'd just have boring solid color. Also, the yellow part where the legs are attached isn't all yellow, the belly is yellow but the back is gray.
argh, more slacking off, almost 2 weeks since I touched the model!! Here's some work on the legs today. I was going to post the ref pictures but I couldn't get to the boards this morning, so I'm posting from work. The calves are a bit odd, it might be obvious what I'm using for reference by the shape of them.
Layout Preview Hello everyone. We are a small group of students, who worked together to build a cool weapon for CS:GO weapon finish contest, themed in 70's and 80's sci-fi. It’s a wonderful theme and bring many memories on older gamers or 70’s and 80’s art admirers. So, first of all we would like to thank Valve and…
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…
i used 3da max 2k9 w/ FumeFX plugin and a superspray, rendered w/ Vray 1.5 sp2 i only rendered 280/400 frams, more to come (render took WAY too long =S) [ame] http://www.youtube.com/watch?v=G5xu55peQ_o&fmt=18[/ame] <youtube i did upload it, but its 72 megs =S
Or instead, right click on the layer style layer (the stroke in this case) and hit create layer, this will turn it into a standard layer, merge it with the red shape layer, and then drop shadow that. should be coming up rosy if all goes well.