Hello!
I'm pleased to show you our last project in Unreal Engine 4 : God left me.
The project has been done in
7 weeks with 7 men.
The premise:
A priest who has been battling a demon enters a grand cathedral, the last safe haven still standing, in an effort to get away.
Please enjoy a video and screenshots below!
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The "God Left Me" team.
Replies
Also it's all so pretty. Love it.
Artwork and mood is really solid though, great job
It's really inspring and nice!! Beautifull!
Also when he pushes the door to open it ...that's not how it should open if it was indeed a heavy , hard to open door. ( like it looks cause he is leaning on his back to push it)
Would also love to see bits and pieces of the environment, especially how the windows were done.
Really, really dislike all of the animation from the characters through to the camera and everything in between - it lets the rest of it down - I would have given that another few weeks before launching, it's ruined it really. Particle FX could do with work too, especially the window smash.
But yeah, top notch environment.
I have the same thing to say. Awesome 3D and texture work but the animation drop the beauty of the room !
Since you are fully focused on showing the environment and the happenings, using first person
aside from some key actions like the door opening , the end etc, would increase tension a lot,
+ have better view on the surroundings, hides the janky animations and you can look around and emulate real human behaviour with it, (my main critique is that he
totally behaves like someone that dosnt care what is happening around - Stuff is lifting up etc and he dosnt even notice) id consider doing a shoot with FP view
Also that jump indicator does not help, its no game, and it just takes away from the immersion. The slow motion part was also so long that i almost wanted to skip the video a bit : P
Aside that, looking really nice!
No, it's normal speed. We tried to set gameplay much slower, but it was kind of boring and frustrating for the players.
We wanted to show the priest reactions to his environment. Otherwise, I think you are right. This is why the VR version will be in FP for immersion.
Also, for the jump indicator, we needed to show to the player controls even if it's a 3 minute run game.
We knew that the animation wasn't perfect, but we didn't expect it's been THAT much terrible. I guess the problem comes from realistic rendering and key posing animation without any motion capture (it's hard). Here's a response of our animator on the Unreal Engine Forum
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