Hi all, I've been trying to load a texture into the Projector setting under Light entities... with no luck, no matter what texture I set, it just doesn't change it, it's always the same light focus... Like this: Thanks in advance
Hey folks, I've got a couple of light entity problems going on with 3.3.9. Firstly, all my models get this nasty shading on them: Secondly, the light entities seem to give off this really odd cracked... thing:
I'm currently in the progress of pushing my lighting abilities inside unreal. Inside the settings for things such as lighting types, atmospheric fog, sky sphere, etc. Are there any specific parts or values I should be aware of as I'm doing research and experimenting?
Hello, We've just started a new project about a flying charracter. I made some clouds with shurik'n and a basic shaderforge shader with transmission : The main issue comes with the lighting : point light doesn't work but directionnal does. Is there a workaround for this issue?
Hello, I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting. I have rotated the normals of my grass plane so that they point up. The problem I am…
I've run across couple of problems while making a candle blueprint. * Problem number 1 - Shadows. If I leave "cast shadow" on the candle mesh, then obviously the result is not looking good, as you can see: Well, the first solution that comes to mind is to disable "cast shadow" on the candle mesh. Looks good in the…
Hi, I followed a link from a post here for a website that was discussing the properties of light from an artist perspective. From what i remember the author was drawing from several different points of references, didn't like 3 point lighting and had included lots of pictures for examples of what he was talking about. Does…
I find navigating on your site a bit difficult - the secondary scroll bar for the gallery isn't always visible. You might want to change to a format that doesn't require 3 scroll bars on a standard display. In your bridge environment, the steel arches seem very polygonal - they really should have more sides considering…
Hey guys, I'm wondering if it's possible to control which lights cast specular or not. I can find if they cast different types of shadows but not the specular control. Currently it seems to me that only the Dominant lights are able to cast a specular and Global Illumination. Thanks for your time!