Hello,
We've just started a new project about a flying charracter. I made some clouds with shurik'n and a basic shaderforge shader with transmission :
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The main issue comes with the lighting : point light doesn't work but directionnal does.
Is there a workaround for this issue?
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Replies
http://blog.cokane.com/post/123433881355/lit-particles-in-unity-with-shader-forge
I test that method but couldn't get a proper result(the attenuation was sharp instead of smooth) and it seems to get the same problem reverse : it works with point but not with directionnal
I tried also basic vertex lit which get a nice result with point light..but don't work with directionnal neither.