This one was created using the clouds in photoshop along with sponge and some tweaking of the contrasts option and a few grunge brushs, a few added scratchs too. I followed this tutourial for the first texture http://www.biorust.com/tutorials/detail/53/en/ this one was created using noise and motion blur. If they are to…
I know some of ya might just want the links and maybe not so much on the reading: Trailer: WATCH THE TRAILER Link to download the game: NOW AVAILABLE ON APPLE ARCADE Hello fellow Polycount pixel junkies. I'm super excited to share our new project from Ember Entertainment coming soon to Apple Arcade! It's SurvivalZ! One…
definatly stick with Nvidia. I made the error of going for ATI, and so far, realtimeshaders in maya do not work at all, I have had a bug with PS cs6 wich made it a pain to work in unless I turned off some thing in the preferences. if you do still want to for the ati, maybe have a look at the XT/tahiti LE version of the…
I've been playing the HELL out of DoWII; cool to see some of the work you did on it, John. Curious: what is the res on those weapon textures? They appear as if you are getting a lot of res out of very little texture space, or am I wrong about that? Any way you could post some flats of some of the DoW textures?
I purchased MayaLT 3 days ago and I've been going through tutorials and what not trying to understand it. I figured I should take a break from the tutorials and see If I cant create someone of my own without guidance. I'm new to this stuff, I'm trying to keep the Ngons out, limit the tris, and not create wasted polys. I…
Hey Everyone, I wanted to share with you some of the character work that the Art Bully Productions team created for the sci-fi horror game SOMA. Art Bully was responsible for over 40 characters, creatures, robots, and everything in between. We also created the animations for most of the characters featured. Below is a…
How do you go about making floor tiles when the dimensions of the building are odd which leaves me with some of the tiles not fitting and stick out and you have to fit along a curved wall? What is the best texturing software and method i shoud use? Do i trim those bits that stick out of the building exterior and bake those…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.