Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
It's been a long while since I updated my site. Since Darksiders 2 has wrapped up, I have a bit more time to update. I got into a groove earlier today and knocked most of the re-work out. Check it out and let me know what you guys think. There's still a couple things missing. I'll get to it soon... as well as some updates…
Hi everyone, My name is Yavi. I'm a 3D environment artist, based in California. I'd like share with you my most recent work, entitled "Lighthouse and Butterflies" The original concept was created by Arthus Pilorget (https://www.artstation.com/artwork/r33nO). I used ZBrush 2018 for all of the high-res models. With all the…
My non art job has a ton of downtime, which is boring the hell out of me, so I figured I'd try to take advantage of it and get a laptop so I could have more time to work on art. I was really tempted to get a Microsoft Surface Pro 3, but the lack of a dedicated GPU really has me concerned about performance in viewports,…
Well with the newer RPGs coming out me and my friends are trying to find a new one we could coop online with. So far we were looking at Guild Wars and Dungeon Siege 2. And well basically I wanted your guys thoughts on those two and other upcoming coop rpgs I am most likely unaware of. Like which ones you guys think will…
Fabian Buckreus will chat with Edwin Braun in a LIVE session and walk us through on how he created the spectacular Robot Spider with thinkingParticles procedural setup. Learn how the mind of a thinkingParticles master functions. Robot Spider simulation https://www.youtube.com/watch?v=DSmXBA9uG-o Message for the scene files…
greetings, iv just bought my first DSLR (canon eos 550d) and iv been trying to work out how to do those long exposure shots, the kind where you get the ghosting/blurring effect when people walk and stuff. i'v tried changing the shutter speed but that just lets to much light in and you cant see anything. i have managed to…
Hi everyone. I was hoping you guys can help me solve, or at least shed some light on the problem I'm having with reducing draw calls in unity. Here's what I'm trying and what i did -Made set of rock cliff meshes that can -Have them share one shader to reduce the draw calls -Made shader that blends 2 textures based on…
Hi all, This is a personal project and fanart piece of Dark Souls 3, based on the statue of the DS3 Prestige Edition. The game is just awesome and I really like Yhorm The Giant, so I've decided to start working on a real-time version of him. He is made of 65K Tris with 4 x 4K PBR-Texturesets. Modelling done with ZBrush,…