So I build the lighting and I turn off light mass. And this is what I get. I get rendering issues on the wall. I only get them when I put objects in front of them. here is my wire frame
I'm new to render passes. The diffuse, shadow, reflections are not coming out as I expected. I have a master beauty that I expect the combination of my passes will look like, but don't. I thought my diffuse would come out as block colours, and the shadows come out as plain shadows. But instead I get this. What am I doing…
I have this curiosity to know why even forcing multiple samples my renders have a very compact size in megabytes. This shouldn't be a concern if I didn't think that every bonus has a burden. Am I doing something wrong and experiencing qualityloss?
Hey I'm new to the site, but followed for a long time and had a small issue. Whenever I render a jpeg out from Maya, the image quality degrades to a pixelated quality. I was wondering if anyone new of any fixes for this issue. Thanks in advance
so i want to render an object and in front there is mirror. what i want is that alpha of that object on the reflected surface..eg suppose there is window and in side of that there is mirror and window is reflected on the mirror.Now i want from the mirror is only reflection of mirror and alpha of only the window that is…
So, in a lot of foliage tutorial they use this render to texture feature that 3dsmax has to create the normals/diffuse/alphas, since I don't use max, does anyone know a workarround or similar feature for doing this in Maya or any other program than max? :D