Hi guys, I'm creating a light for model I'm working on and was wondering the best way to optimise UV space to get the most texture space for my model. In the image bellow I have done two unwraps of the ways I can think of to unwrap the model. Obviously Number two is more efficient due to it being overlapped but will that…
Really weird problem I've got today. Started working on my model that I worked on (fine) yesterday. I started loading in some materials and wanted to change the dynamask. So, I press the edit dynamask button, go into Quick Editing mode and then it doesn't go into Dynamask, and it removes my material.. Really odd, really…
Hi, i'm animating a mole, he's sleeping. The zeds coming from his mouth following a spline path constraint to above his head. The problem being is that well they don't fade out in Unity. I was wondering if anybody had any tips and the know-how on this subject. Any help will be greatly appreciated! In advance sorry if the…
Hello Everyone, Recently I am learning manual rigging, with Forward Kinematic (FK) for the arms part (it's more easy for newbie for me to rigging instead with IK) and I've just realize that when I tried rotating both left and right arm at local axis, my arm twisted (not rotate at the same direction) different when I doing…
Hello - I'm working on a model at the moment and I'm still very new to all this. I'm just wondering if when creating a model, are there any negatives to adding separate pieces of geometry to one model? Or should you connect everything up in the end?
Hey guys, Trying to create a max script that selects the tread piece, instances it then increase the "% Along path by 0.3 with each one. Any idea how I would go about doing this; can't wrap my head around it >.< Ideally does anybody know a better method to wrap these treads round a spline other than manually placing them?
Hey, I am not sure where I have this from, but I think I've read somewhere that translucent textures and solid textures should have separate texture maps. Is there any truth to that? Or can they be mixed into the same texture map? I am currently doing an art test for a AAA studio and I want to be sure that I got this…
Hello Polycount, I need your help on a matter that I repeatedly face a lot in my work. I use maya and zbrush. I usually work on symmetry when creating any armor or prop for character's arm or legs. I use maya or zbrush to transform the position of the prop/ amour so it matches the concept. But when I expect to make some…
Need some guidance and assistance. I created a 9 sub-tool mesh in Zbrush that I exported each sub-tool and UVd individually in 3D-Coat. I produced my maps and then to found out in SP I can only bring in one mesh at a time. I would prefer to have the entire mesh in SP. I did some reading and research and I think what I need…
So my question is I want to make a bunch of stone castle structures. Some square, others circular towers. Here's an example Im working on Would it be better to just create a few stone wall tiles like 2 or 3 variations and just use those instead of making the stone structures and sculpting them each in Zbrush. Or could I…