So my question is I want to make a bunch of stone castle structures. Some square, others circular towers. Here's an example Im working on
Would it be better to just create a few stone wall tiles like 2 or 3 variations and just use those instead of making the stone structures and sculpting them each in Zbrush.
Or could I just bake these buildings and add the variation to the textures via substance painter?
Either way would love some suggestions, Thanks!
Replies
Plus you can add localized variation with texture blending
http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending