Hello Polycount,
I need your help on a matter that I repeatedly face a lot in my work. I use maya and zbrush.
I usually work on symmetry when creating any armor or prop for character's arm or legs. I use maya or zbrush to transform the position of the prop/ amour so it matches the concept. But when I expect to make some major change on the shape of the prop I really don't find myself comfortable working on the new position (which is not symmetrical) and I cannot get back to my 'O' position back.
Though Maya is history oriented, and in case I delete the history or freeze transformation, how do I get my armor in the position that help me to work on the both side with symmetry.
I wish someone will help me out with this.
Many Thanks,
Kaushik Saha
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