Hey man it's a cool idea. However, you should be careful of the art style of league and keep in mind you're currently putting a lot of detail that won't even be visible on your final model. Also if you have a lot of geometry like the hair strands here, you'll have a hard time with retopology/baking or explode your…
Since my last post I've done some minor design changes, but most of my time has been spent going back and re-highpoly-ing all of my blockout geometry. In that vein I finally came back around to the placeholder parts where I had planned from the start that I would be shrinkwrapping over tubes. I've always thought cloth…
Doing such mechanical stuff with zbrush is like doing a model in matches. I would first be impressed by the dedication, then i'd think "but why ?" I'm all for concepting mechanical parts in zbrush, experiment with shapes, example on the net…
@HAWK12HT Well, Vitaly doesn’t use C4D ... He uses XSI for Polygonal modeling, and Moi3D for Nurbs. To add my own experience : -I use 3DSMAX In production for Polygonal modeling and in game models, UVS and non destructive workflow ! With KeyHydra and TyFlow. -Sometime I use Moi3D too if complex Organic HardSurface are…
42/125 portfolios looked at for the mentorship, as you can see choosing 5 is going to be nearly impossible without having to dissapoint some people who were clearly qualified. I got some mails of people who are over-qualified too and while the notion of doing a more collaborative thing or a critique group would be awesome…
Hey, thanks for the reply and thanks for the tips earlier tonight. Well for this guy it started as a anatomy study, felt like I need to improve and I started with the bust. After that I expanded on it with the suit, been slowly chipping on the details trying to make him more lifelike. Shitty collage with the mercury…
Hi. my name is Adrian I originally from the middle east, I’m a 3d artist specialized in creating hard surface 3d models for Tripple A video games. I started my 3d artist career by creating game assets for local mobile games liek shofer and I gradually shift my art for next-gen pc and console. I have over 5 years of…
Hello There! I've been tasked with recreating a warhammer universe environment, with strong consideration for wear and tear, and i settled on this "Arcane Ruins" diorama from the games-workshop website: Theres plenty of bullet riddled wear and tear here, and broken pillars etc, also appears highly modular which works…
Project name:The Standing Description: After a deadly virus plunges the world into chaos killing 85% of the human population there are now what they call “zones” these zones are watched very closely by the surviving government, people are checked every day for the virus, even if you touch the spit or any human waste or…
Hiya: I've been out of the loop for a while creating 3D content of any description, as a result psych'd to finally get back into the 'groove' having a crack refreshing various skillsets through a complex long held hardsurface passion project (...which I confess is in tandem with other personal stuff on another forum) Hence…