@ModBlue "I think this would change the workflow to something like we see in Zbrush. Texturing for example would involve a lot more vertex painting because it takes advantage of the high vertex count and for areas where vertex painting just can't do the trick, texture painting could still be used." By all means, try it -…
A research month is fun. Do one month research for your discipline. Do no personal projects on your computer during this time. If you are hardsurface modeler go outside and study how things are made. Take pictures. Look close how different materials are used, how things in real are beveled. Go to a hardware store and…
I am modelling a firearm and practicing my modelling skills when it comes to subdivision modelling and chamfering in 3ds max. So far I am doing a decent job at it, however I am now stuck at the supressor. As I can't seem to add in the details for the highpoly mesh, because everytime I extrude inwards and subdivide through…
Hi all, My name is Devon Chiu. I am a 3D artist specialized in 3D concept and production for games. Besides 3D concepts, I mainly specialized in hardsurface prop, landscape and vegetation production for real time application. Besides a few work samples below, you may find out more about my work through:…
Hi! Havent really gotten any feedback lately wich is probably a bad sign that my work dont stand out. so I thought I start up a thread with my recent stuff and hope it brings in some feedback :) I graduated a week ago and Im currently reworking my portfolio since I havent gotten anywhere on the job front with it. would…
Hey Warren, Solid so far. I would assume the hex bolts would be baked, if that's the case you'll probably want to taper bevels more to so they get picked up in the normal map. Not sure if this is accurate to any particular knife/reference so it might be intended, but just below the 3 inset teeth at the top of the handle it…
While you may want your windows to be black, right now they look more like they're completely opaque. They're very unconvincing at the moment. It could be that the specmap makes them look rugged and dirty. Then the spec map you're using looks like a big application of photoshop clouds, If you're not adverse to spending a…
Awesome sculpting details there guys. After I test these baking, I'm going to have to sculpt in some more now... @DemonPrincess Thanks for the advice. I will be more careful with it. Most likely going to add in a few more strands, and move em around a bit. I plan to utilize 3 uv maps. A 1024 for Head + Hands + Eye + Hair.…
Thanks man! You're fifteen, and you've got more time than I did to improve and find a job if you've already found your passion. I found my passion when I was 17, so you've got two years on me. I started modeling as a hobby in seventh grade, but it wasn't until eight months ago that I was finally able to purchase ZBrush. I…
Tried out a way to break up seams, since you can be using lots and lots of seams when going with that hardsurface style. Works great (don't mind some weird edges between surface materials, I was too lazy to detail them properly there): Pretty simple idea. Works best if your 3d software has instancing and good snapping and…