Hello, I am working on pitching a 3D Animated Series that I have been working on for a good bit with some colleagues. It's called Johnny Reboot! We have a kick-ass team with ambition and drive. We have a concept we are confident has potential, we just need help from artists willing to put forth their talent! We are right…
do any experienced 3d artists in our community work for $10-15 USD/day creating “AAA quality” assets? if so i’d love to talk! Foxie Ventures keeps posting contract jobs that equate to the amount indicated above. It appears they are HQ’d out of Australia but I’ve been to Australia- no one could afford to live there for…
If you guys havent noticed there is no customization features in this sdk as opposed to what was reported by kotaku. There is a number of improvements that will be usefull though. edit: however according to this i'm wrong:…
Polycounts are not rising to the level that those character are for in game stuff. Those 120k and 80k characters are for the cinematic scenes/close ups. They are not actually the in game character running around in game. That is a lower rez version. 120k character would have more verts on screen than pixels on your TV at…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
This, 100%. I see a lot of people around me quietly shelving their ambitions of career advancement or breaking out on their own, and just holding on to what they have and hoping to weather the storm. Its going to be even tougher for those trying to get their first gig in the industry, competing against out of work seniors.
So our first meshed level for Unreal Tournament, Outpost23, just got released last Monday and I wanted to post a few screens from it. Its been a great experience so far, and it was amazing to see how many UT fans there are out there who are excited for the game. Thank you to everyone who came and played at GDC and had kind…
When using the exporter on 8k's and setting the res to 100% it was down ressing the outputs to 50% regardless of exporter settings (I was getting both 4k outputs as well as 8k's with 50% res) preview res was set to 100% if that makes any difference (this started in 1.6). What I noticed that if you imported your maps and…
[ QUOTE ] Wuh? Isn't that the exact opposite of what instancing is for? Surely if you have, say, a tree model and instance it, you can't possibly save any texture memory since it's going to have to load the same texture regardless of if you have 1 or 100 of the trees on screen at once... instancing won't help you save…
Man I get it you're an evangelist like Tidal, I'd like to be too, believe me. Yeah you CAN work without any script, the question is can you go back to typing with one finger after you reach 120 words/minutes as a fully accomplished touch typist? I know of a few dudes that have been modeling for 5 years or more and never…