Senior Level Artist/Environment Designer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Senior Level Artist (m/f) for an unannounced Unreal Engine 4 project. As a Senior Level Artist (m/f), you will enjoy artistic ownership of gameplay levels, pushing your aesthetical and technical…
Hi There We need someone to help us to design one game icon. it's a zombie shooting game for mobile platform(Android/iOS), and we need the icon design concept like the attached image. Please check it out: https://dl.dropboxusercontent.com/u/6699663/images/ForOutsource/Sample.png Requirement: 1. only one icon 2. size:…
Hey Everyone, I dived into the world of Substance Painter last week and I'm hooked! I love the idea of creating beautiful high res tileables using nodes where the possibilities are endless. Anyway, I want to submit some of the experiments I've been doing with Substance Designer. First up is a study of Josh Lynch's sloppy…
Since production on Halo 4 has ramped down I have found some time to do some personal work again. These doors have been a work in progress for the past month or so; they are both exercises in modeling as well as door design. I wanted to create a series of doors that avoided the typical cliches of most fictional designs and…
Figurehead Studios Confidential new IP Brief description Weve just completed 1 year of design, planning and pre-production on a 3rd person action game for the Xbox 360 entertainment system. Compensation Company shares\ownership, salary. Technology Unreal Engine 3 Technology, Xbox 360 development hardware and middleware.…
You appear to be able to do a lot of what the basic designer nodes do in Arnold etc. (no expert, I've just poked it a bit) But by the time you've put 4 or 5 of them together you could have just bought designer with the money you've spent. I'd imagine that plus the massive benefits you get from the asset management side of…
It's not a silly question. Making cool and original designs that work can be pretty tricky. The only advice I can give you is to start making characters with your own designs, post them for people to critique and then learn. Do this often enough and your eye for design will grow. If you want inspiration you can look at…
Our AAA Game art studio company is more than just outsource. Our senior team has over 20 years experience in the industry. Our studio strives to provide outstanding quality multiplied to a modern design done within the time frame you have. We are experienced in making bestselling games: full art-style development,…
So I just made my first material in Designer and I exported it for use in Maya. Everything seemed to look good until I imported the maps into Maya. I made a dirt texture so its supposed to be brown, but when I export and put everything into my Redshift material, everything is all dull and grey. i'm wondering if I'm not…
Hello, My name is Vitaly Margevich. I am a 22 year old graduate Game Design student from Huddersfield, UK, that is currently looking for any kind of job in game industry (Temporal or Freelance). I have a wide range of skills and a lot of experience working in a team or solo. I can work with different game engines (UDK,…