Since production on Halo 4 has ramped down I have found some time to do some personal work again. These doors have been a work in progress for the past month or so; they are both exercises in modeling as well as door design. I wanted to create a series of doors that avoided the typical cliches of most fictional designs and do something a bit more whimsical. Doors that appeared to be 'over engineered' but still look functional - that swing open, or roll open, as opposed to the more typical 'sci-fi sliding into wall'.
Anyway, here are my results. For now they are pure models, if I have the time or inclination at a later time I may do a proper texture pass for these.
Thanks for looking! Please click on the images for larger versions.
Replies
Can I ask what software you've used for the renders?
I had 2 quick questions (that I'm sure you have answered many times before). How do you go about creating those nice "molded" shapes? Do you use boolean methods or just good ol' vert pullin? And I was interested in hearing how you go about creating your wires / pipes. Just curious if it's just all spline work, or if you have any other tricks that you use?
Newbish questions I know, but I'm curious :P
These are so good man my favorite it the last. i would love to see these animated!
A question, do you sculpt in all those scratches and dents and small imperfections or how do you create those?
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Ditto, lol. That's amazing work, very inspiring. A great example of using high detail along with strong shapes, a balance most people can't do.
The amazing thing is, one day we will see that level of detail in games! Great job man.
Do you mind telling me if you used reference for this and if so what it was? That would be great!
One question, how long did these take to make? Just an estimate would be nice
Looks badass.
Yeah, I am wondering the same thing. I am curious how you decided to combine different elements? Like if you had different real-world reference you like for certain shapes, etc. that you decided to combine based on a concept of the different elements, etc.
Awesome work!
Great work Paul!
You know you're good when someone like this guy says these kind of things. I can't take my eyes off those screen shots..... So damn beautiful.