Hi Polycount! Long time lurker here, first time posting. I finally landed my first job in the game industry about 8 months ago(!!!) as a 3D artist, it's been awesome and I really owe this community a big thanks for all the wisdom, laughs and inspiration it has given me over the years. So, thank you Polycounters! But I've…
Hello everyone! 🙂 (I hope someone will have an idea because i am completely lost). So, i wanted to lauch me in the hand painting for the first time, following this tutorial https://www.artstation.com/learning/courses/yBx/creating-a-hand-painted-diorama-in-blender/chapters/Dax/intro where i love his work. In this tutorial,…
Hi there! nice to meet you all, first post in here, i was looking in some of the amazing artworks in here and there is a lot of amazing artist.I've been doing 3D for a while now, nothing big at the moment but I'm interested in being an artist for videogames. Now I'm doing hand painted textures for the first time and I'm a…
Hey guys! My first thread here, desperate for some help regarding workflow. I've been sculpting and poly painting a character in ZBrush for a few hours now so its well over a few million polygons at this point! I wanted to take my sculpt and unwrap it in "Headus UV Layout" rather than using UV Master. Eventually creating…
Unless I'm working on a super high poly model, I use Photoshop CS4 Extended to paint all my textures. Extended allows you to load your model right into photoshop for projection painting onto your diffuse, spec, ambient, bump and normal maps. It also makes a really clean pipe between 3d painting and 2d painting... some…
Hi, Me again :) So I have extracted part of my mesh using mask and then subtool / extract Now when it comes to painting over the extract using spotlight, it can only paint on part of the mesh. Its almost as if the other main mesh is coming through and stopping the paint from being applied. Here is an example:
I am wondering whether those of you who are skill with 3D Modeling paint directly onto the mesh with programs such as Deep Paint or GhostPainter? Why or why not? With Photoshop CS4 around the corner would you find the new feature painting directly onto meshes in Photoshop CS4 very useful for complex, highly detailed work?
Lots of stuff here. With varying levels of quality and polish on the texture work. It all looks disjointed together. The last shot before the flats has wood logs looking decent. But then most of the other stuff is all over the place. Your textures in general read as very monotone. You need to work in other colors and…
I'm curious as to why it's blue, is it supposed to be painted wood? If it is I'd recommend looking at some real life references of painted wood, you'd have some parts faded away from the sun and possibly see chips in the paint showing the unpainted wood beneath it depending on how clean versus old you want to go. Some of…
Hey people I don't know if this has been done before, but as I haven't seen anyone show it off or mention it I thought I'd share it as it works pretty well :) I'm sure I'm not the first! I thought of this way to help make re-used assets look more unique from each other using vertex paint to offset texture coordinates.…