TL;DR: I want to model a quality environment for my portfolio. There is a specific job I have a sort of a goal (I know it's unlikely I ever will get it's something to aim at). Should I recreate an environment from their game? take high-quality concept art for an unfinished environment for that game and make a finished…
Hey Everyone, I am pretty new to using marmoset (pretty new to 3D in general), so I only kinda know what I am doing. My problem is that my Substance model looks the way I want it to, but when exporting the maps to be put into Marmoset, the quality is lowered significantly. Perhaps this is just what Marmoset does because it…
Hey there, I'm in a bit of a tricky situation right now and I could use some advice. I am a Canadian high school student graduating soon and I have been self teaching 3D myself for a while but I realized it's going to be impossible to find work in the states without a degree for a Visa. I spent the past few days looking…
I want to hire somebody who has already done professional modeling for games to spend some time with me on a skype call with TeamViewer open and show me the best practices ways to complete what I want to do. I use 3ds Max. The things I can really use some help with now are organizing assets, cage building, map baking, and…
Hey, If this is a common question I'd like to apologize in advance but I haven't found an answer to this by myself and it's driving me crazy. I made a high-poly model and low poly in maya, unwarped and baked in XNormal. Most of the model is working well except on a flat surface where you can actually see some triangle and…
Hello guys I dont really understand which format to choose for transparent textures. (Or textures at all) I always used .pngs because they seemed to work fine and .tga sometimes had strange (Way too large) kb sizes I didnt understand. As far as I read does tga save processing power when you have black spaces or something…
Hello , My attempt is to segment a huge map of 8192 resolution into 12 or more parts to cover a whole object, I have modeled the object as a single item , I have created the maps and the uvmap is made of 12 portions arrayed in a grid of 16 spaces, the objective is to load a single cut of this mega texture like 2k image…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals) for Media and for Games, i know all the tricks to create a clean rig for game engines and solve rig issues inside it. I can use any 3D software and…
I'm attempting a low poly model for the polycount sub 1000 thread. I'm uvwrapping now. I already set up all the other parts of the body, except for the main body itself. I'm having a difficult time getting a good uv map out of it. I tried several seams, but none of them helped to produce a good shape. Maybe I tried…
At my last job I was an environment lead but unfortunately most of our company got the axe. Currently, due to the location of where my family settled down, there weren't a lot of options. I am currently an Outsourcing Artist who handles a lot of different areas. It's mainly taking work that comes in from outsourcing,…