I dont really understand which format to choose for transparent
textures. (Or textures at all)
I always used .pngs because they seemed to work fine and .tga sometimes had
strange (Way too large) kb sizes I didnt understand.
As far as I read does tga save processing power when you have black spaces or something like that ? And I read that TGA is a outdated format beeing created by IdTech which is using something better and new now ?
.tiff is lossless and can save layers, I get that.
Are there any other better formats ?
Please enlighten me