Hello people. I have followed this tutorial on youtube: https://www.youtube.com/watch?v=EKUG-QlB2dg. My question is, given his end result, how would I be able to create a second sphere, and "attach" the loose end of the rope to that sphere, effectively having the rope suspended between the two spheres? Any help would be…
Great feedback. If you want to see some guidance from other junior artists, see Recently hired in AAA? Show us your portfolio. Plus we have more similar things in the Sticky at the top of this section.
Hello guys, I am trying to add edge loops and use chamfer to maintain hard edges but I am really struggling with any topology that isnt in a perfect loop or it is vertical. I am trying to avoid creating non quads but it seems impossible when using chamdfer in vertical edges. I have attached some pictures that show how the…
hi guys, here's a quick aniso shader with tangent map - thanks for the xoliul version - using the whole tangent map in the same way as TS normal map was simpler for me to get than the approach I had taken from "Scheuermann_HairRendering.pdf" here's the link http://dl.dropbox.com/u/5440025/aniso.fx I guess I was too late to…
True. This is one of those things that are better off faked than accurate. Here's an attempt at it (in Blender :( but I'm sure you can translate the steps to Maya), still not fine tuned though. It's actually two separate strips crisscrossing on top of each other. I could adjust the edges so they weave over each other in…
Hello, I have fiew questions. What is best way to aproach this to achive this effect?If u take a look at this fang: https://s24.postimg.org/r53rhdj1x/fang1.jpghttps://s24.postimg.org/4xwhmq8et/fang2.jpgYou can see that is has similar pattern and surface of the fang changes a…
To keep this brief... It's my first time working in Mudbox, or sculpting altogether. My workflow, which is probably the source of my trouble, is as follows. I modeled a quick low poly mesh to block out the shape and scale of the objects I wanted to make. I didn't unwrap it's UV's. I brought it in to Mudbox, and sculpted…
Hello! I've been jealous of MGS1 and MGS2 for a while now for being able to present such an interesting metal panelwork in their levels. I have tried to emulate this however it's not been working out very well for me. I dont know how to approach the issue. I am talking about places such as these. I use 3ds Max for…
Hey everyone, I am a new dota 2 workshop artist and have created my first item for Juggernaut, a double bladed Katana. I was wondering if you guys could give me some comments and criticism on the item, as I am only hoping to improve. http://steamcommunity.com/sharedfiles/filedetails/?id=216905554 Also as I am new to the…
@kevingamerartist I'm going to assume it depends on the complexity of the model you're trying to create or if you want to take visual bits from reference images to add to the object your trying to model. I would think the only reason for reference images is to help outline a 3d model, to have a visual guide when modeling…