Instead of cluttering the WAYWO thread, I'll just give it it's own thread. I've been working on a bike for some time now. High poly shots: Low poly shot: CryEngine2 shots: I'm using a 1024x1024 for the bikes body and a 1024x512 for spokes and the cogs, I'm gonna resize that to 512x256, but I was too lazy for that yet. The…
hi, im in texturing phase of production i really want best quality for texture i watch naughty dog video about uncharted 4 shader they use shader package, they dont do fabric detail in zbrush they generate cloth wrinkle normal map, and they achieve fabric detail just with shader and texture tiling its great, just with 512…
So I've been modelling for a few months and thought I'd try my hand at some low-poly RTS/mobile assets, but could do with some critiquing before I go any further with it. The idea behind the project is to provide the user with a bunch of assets (like turrets, chassis, cannons) that they can put together to make something…
Hi all, I've been working on an old Splash Damage art test (http://www.splashdamage.com/images/content/arttest_concept01.jpg). I'm gonna use it for my game art course too. :) Here's the specifications: Model from concept art * 1000 Triangles * 512 X 512 Diffuse/Specular/Normal Maps * Textured in a realistic weathered style…
Hi all, Not sure if this should be in the "technical section" but I hope you can answer this question. If I had a limit to just use a 1024x1024 texture on an environment, is it acceptable to create 4 separate 512x512 textures and scale up the UV maps? The reason I ask is because I want to use a tilling brick texture…
We’re developing a videogame that brings a fresh approach to storytelling in VR, and releasing it on a new platform later this year, but we need some help. We seek a 3D environment artist with a unique perspective and strong traditional art skills, particularly in illustration, who can build a 3D world that evokes strong…
Skyscraper_01 This is a wip, there are bits untextured and a few pieces to add. Screenshots from UT3 engine. Some building work for a random mod, just to have a direction and to keep myself practicing and on my feet.:) 2x 1024 maps and 2 reusable 512 maps (repeating bricks and concrete) almost 4000 tris. Wires: Edit: seems…
Hey everyone, I'm working with a friend to build a new computer for home. right now I'm working on an outdated POS that cost an arm and a leg 3 years ago, so I'm hoping to do this fairly cheap, as every $ saved will eventually go towards a Centiq. O and this is for character art in case anyone was wondering. anyways here…
I've been coming across art that's been making use of these greyscale textures as of lately. I've heard of them before being used to generate terrain and they were usually small (512 x 512) but now I'm seeing them being used with more standard material. Are they the equivalent to displacement maps that are used in VFX CG?…