24. Texturing: Specular, Gloss, Emissive, Alpha I dont want to go into too much detail here as there are many in-depth articles covering this topic, but I do want to go over the basics to help out the newer artists. Specular maps are used to control the specular intensity of reflections on a material; the higher the…
You can apply here : https://smrtr.io/8-ZGw Gameloft Montreal is seeking a 3D Generalist Artist to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048 x 2048, and…
Hi everyone, I'm a fourth-year student at Academy of Art University, and an intern at Sledgehammer Games (I know some coworkers lurk around here!). This upcoming semester, I am running a class where we will be prototyping and building a first-person multiplayer game using the Unreal Development Kit. The game is called…
Hey guys, been busy with GDC stuff so sorry if some of this is a bit delayed. Yes, this is a known issue, we’ve got a bug report on it just haven’t had time to fix it. A quick work around you can do is render out one shot with ssr off to grab the alpha. Hey guys, we thought that this was fixed but it looks like its still…
Theres alot of info here http://www.tiga.org/news/tigas-successes-in-the-budget-2012 TIGA has a number of successes in Budget 2012, such as: 2.47 Enterprise Management Incentive (EMI) scheme The Government will more than double the individual grant limit from £120,000 to £250,000, to commence at the earliest opportunity…
Budgets will always be there, and i'm agree with you, they matter a lot. But just wanted to say that with the hardware we have (not all ppl) we have better and better budgets to get nicer things. We should not be always with the same budgets (1500-3000 polygons and 1024 textures). That's all. To know how work the SSS…
You can apply here : https://smrtr.io/77_7h Are You Looking for a Great Place to Work?Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
I haven't had a job for a long time. Almost 3 years now. I graduated from school at RIT with a degree in 3D Digital Design in 2016. I also studied game design. It's my dream job to be a game designer. My plan was to go into 3D environment art in the gaming industry and breakthrough, eventually, become a game designer. I…