First, forgive me for the sloppy brushwork! 1 - Lateral planes of the cheeks and temples Start with the big planes. They're important to give depth to the face and help to figure out the rest of the face. I didn't go as hard on the right side as I did with the left because I knew what I'd do with the light in the end, but…
zetheros said: I was expecting to be enraged by that video (default state of being tbh) but I wasn't entirely. This isn't even all that unrealistic for new projects/engines - It is extremely unrealistic though, if you're someone who works on a legacy codebase containing thousands of instances where some code doesn't appear…
My wood projection substance node is now live on the Unity asset store. The first 5 replies to this thread get a free voucher. Substance Designer 5 is required for this node.
Nice start, there are a few issues I see holding back your work so far. I suggest trying to find as many reference images of her as possible. Photo shoots, paparazzi, performances, interviews, etc. I included a few bullet points as well as an image below to expand on a few issues. 1. The front of the face and bridge of the…
Hi everyone, I started learning Substance Designer myself and recently created a stained glass material. I'd like to hear some feedback on the final material and learn some possible ways for improvement. My intention was to create some beautiful blue-colored stained glass material with a unique pattern in Substance…