Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
Work on the Shadow Demon overhaul is temporarily suspended. I found out that it's impossible to add particle effects to my grabbing demon for the Shadow Poison, so I got to think of something else to blend it into the effect. Besides that I've been busy working on some other projects. First a small particle effect for…
Vermillion: Well your right, I just looked at what you said as another rip on the doom3 storyline. Although "shadowy corridors" can't be applied to any but doom3. Your only talking about two series of games, doom/quake, doom is entirely demons, quake is somewhat demons (moreso just described as monsters) quake2 was aliens…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
Thanks a lot. I definitely agree the demon character is the only one right now I'd say is a full character piece that is semi-fully realized the way he should be. I'll definitely take your advice on the constant sculpting. Do you have any advice on posting those online? would they be better suited to add to my blog as a…
Hi! Haven't posted for a while! I recently decided try my hand at participating in Swordtember and decided to design a sword from scratch instead of modeling an existing concept. The goal here isn't really to produce a design daily to be honest, but to simply try concepting in 3D. I developed some basic lore for the…
Howdy everyone! I figure firing up my own thread here on polycount will help keep some pressure on me to keep pushing this little side project of mine further. What is Arena? Right now I am treating arena as a fictional project for an old school arena fps, more or less a spiritual successor to quake 3. The setup for the…
Hellow Everybody new guy here, I'm matthew and I just wanted to dive right in and get started with developing this digital sketch diary. A little about me, I'm a graduate from the Art Institute of Phoenix and have been pretty dedicated developing my abilities as a concept artist. I have a really bad habit of not showing my…