Hellow Everybody new guy here, I'm matthew and I just wanted to dive right in and get started with developing this digital sketch diary. A little about me, I'm a graduate from the Art Institute of Phoenix and have been pretty dedicated developing my abilities as a concept artist. I have a really bad habit of not showing my work and getting feedback so it's a habit that I'm trying to break here. I'm going to try to be fairly active in updating with WIP's and things, so I hope you folks enjoy.
This is my current WIP a kind of story book scene with a knight resting beneath a tree who's just heard a noise. I really enjoy doing scenes and like to try to tell a story as best as possible with what I'm doing.
I wanted to throw up a few other things as well just to have a bit more of a record. This is stuff is more recent work.
Some Stuff I've done.
Realistic Ninja Turtle. My personal favorite. Raphael
These are some sprite frames I've been messing with Game Maker and have been animating out some idle animations. For this character. Your typical demon barbarian from hell.
A demon army that I got an idea for when I was playing Doom one night.
Replies
-With your cloth shadows and composition in general, you need to identify your focal points. It's easiest to do this with lighting and saturation. Your hues are off to a good start, but it's time to do more lighting experiments.
-Keeping background objects in a smaller range of mid and light tones (light and dark) will help with the illusion that they are actually farther away. You can still show shadow, but it helps to lighten it up to give the feeling that there is some sense of atmosphere between the viewer and the object. An easy way to look at this is the way Fog of War is used in games.
-Also, really work on composing your foreground, middleground and background elements early on. Right now you seem to focus on one area and stick there for a while; it's a hard habit to break trust me.
I did a quick paintover to illustrate some of what I'm talking about. I hope it helps
I originally was planning on going to have him backlit. But the foreground lighting in your example is giving some ideas. I'm thinking I want to use the light to add shine off of my metal objects and draw attention to them. Like the swords pommel and hilt and the metal studs on the armor.
Also I didn't know if it was intentional or not but the rough painting in the front gave me the idea of putting the really tall grass in the front so I can get some natural organic detail in there. I was thinking of throwing some dandelions and weeds in the front big and bold to ad some color and maybe a caterpiller on a leaf or something. Still thinking on it though.
This is what I got so far. Thanks again Daven. I really appreciate the guidance.
and Without the mask
a fun little excursion from the previous project plus a new avatar to boot. But now I'm feeling ready to dive back into my composition.