I've recently invested in 3dsmax 2015, mostly it's nice but I really cannot stand how the viewport navigation now works. Whenever I alt+Mouse3 the camera seems to pivot around something different and nonsensical Is there a way to set the viewport mouse3 pan and pivot to behave like it did in older versions?
The ancles are too fat, in the "ref" the bat is wearing modified combat boots which are normally tight on the ancles and calves. What you have on the model right now look a bit too much like something a Dragon Ball Z character would wear... I would spend the extra polys and make some proper boots which conform tighter to…
Hello, we are a small family run miniatures company that need an artist that can sculpt styled props and tilesets. Artist must be able to sculpt in a very stylized manner very much like World of Warcraft and be able to work at a fairly decent rate. We have a Kickstarter going LIVE in a few weeks and need various props…
Unity and Unreal can both get the job done so it really depends on which one you are comfortable with. It sounds like Unreal I would probably go that route. I totally agree with rollin and it seems like you have come to the same realization, keep it small because even the simplest game has a way of turning into something…
Hey, I am trying to have a crack at the max to Zbrush workflow and want to have some more precise layouts in Max. I am having a hard time trying to get the grid snappings to do what I want them to. Basically I have a plane as the guide (200 x 200 with 20 lines to start with). I am just trying to make some very basic…
Hey Plycounters! o/ Im trying to create a kind of master blend material, but on the game viewport, the material looks like it is inside some plastic vacuum bag, also have some glitter effect. Below the image, from the nodes and the material. Does anyone know why this happens? and how to fix it? Thanks all
I'll have to admit, I really HATED Blacklist at first. I played a few missions and thought "Well, it's official now, Splinter Cell is dead." After a few hours (maybe half way through the game) I finally got used to all of the new gameplay mechanics and it started feeling like a stealthy splinter cell game again. It's…
Any ideas? I'd like to patch a untextured and un-polypainted hole (with geo) in an object with something similar to what surrounds it. It's not vitally important that it match perfectly. Thanks