Hey all ! Lighting done for Battlefield 2042 on 3 of the maps, working on moodboard, light design, skies, post process, and skies before and after the storm. Enjoy :) Discarded : https://www.artstation.com/artwork/mzqElZ Kaleidoscope : https://www.artstation.com/artwork/QnzoNx Hourglass :…
Made these quick edits to an old project in Unreal 5. Really like the idea of pushing scenes to 100% black in the shadows, after playing Doom 3 (yeah ik the worst one) on an HDR display with local dimming, the 100% black areas stood out. The black areas didn't suffer from backlight bleed so they literally looked like true…
Hey all ! Some of the lighting work I did for HyperScape, I was in charge to manage the lighting for this project inside the Districts, Landmarks and the Hub. Enjoy :) More on Artstation Districts : https://www.artstation.com/artwork/ykowo9 Landmarks : https://www.artstation.com/artwork/nYW3Xr Hub…
Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…
Nice to see this piece up here! I havent seen it in night-light before, and i like what you did with the emissive maps on the windows. A few tips: You've got a few different light sources, but all of them are emitting light in the exact same yellowish color. Id recommend varying their hue some. Perhaps making the…
we all know that a good model with a bad lighting looks bad any tips and tricks that will boost my work are welcome here is an early wip scene and model i am using 2 omni lights behind his wings and 3 omni lights in front
I'll reframe your post a bit of what I understood, correct me if I'm off or wrong : " I want a job that actually moves me forward not just a resume filler, but experience I can be proud of and showcase. At the same time, I need fair pay and a stable company, not one that exploits me or might collapse any day. I’m looking…
I don't have too much experience with baked lighting in UE4. Can anybody share documentation/ videos that run through best practices for lights and reflections? I've been on google but most of what I find is overview stuff. Would love to see stuff that has helped other solid artists!
Hey guys. Just a quick question. I'm texturing a wall, but there is hardly and normal map detail in lit mode? Yet when I go into detail lighting mode, it shows up like I want. IS there anyway to get this detail when in lit mode? Or is it something to do with my crappy lighting at the moment.