Damn, that guy wins at dumping. That kicked ass. Reminds me of something that happened here in vancouver. Wish I knew where to find the thing. It was harsher than that. The guy played a prank on his girlfriend cause she was always jealous that he might sleep with her best friend. He didn't, but called her on radio…
Disclosure: I'm a begginer user in UE5. I started a proyect yesterday, my main use will be for Product Visualization Short Films / Videos. Started a New proyect with the pre-made "empty world" that has World Data Layers and World Partition Minimap, yesterday I had certain performance, today when I re-open my file and I…
I've been known to toss a little too much oil in the griddle... meh I'm using fake eggs, its a push. I probably don't use the whole 1/4 cup of pancake mix, I add it in by sight until it gets to a certain consistency but its close to a 1/4. If its just flour the whole 1/4 and maybe a little more goes in. Ooo gotta try that…
Hi guys! I am thinking about how to improve the quality of my 3D terrains. I am using standard tangent space normal maps, but lately I have been reading about object space normal maps and bent normal maps. I don't know if they are a good option and used for static landscape meshes. I mean, mesh is static, although for…
Hello! Here’s another progress update on my blockout. I’m continuing to focus on storytelling and creating a lived-in, post-apocalyptic atmosphere. All props and objects in the scene currently use a gray material. This means they’re being used as visual placeholders—very close to what I envision in terms of shape, scale,…
This is a weird poll... I only say that because this has been covered alot in PnP and Gen Discussion on polycount. Here's an example of what I mean. Lots of the questions I see can be answered using the other boards/polycount wiki as a reference point :D 9/10 I find you will get a better baking method using a couple…
Not to beat a dead horse, but I'm in the same boat as you. Modeling and bakes always turn out great. Texturing is the "needs to improve" aspect. Advice I've received as of late is to first figure out the history of the model. For weapons, think about how long they've been in action. That will get you on the fast track.…
Here is an update of what i have been doing! alot of work in UDK to get some good lighting and FX helped tons. im thinking about throwing lava out of the lights and adding some weapon racks and filler items for the walls. mr bear - here is the new lighting. its still not colorful like i would like it and i think im going…
Now this is starting to look sexy! The fog turned out looking sweet, fits perfectly with the rain actually. Been thinking about what else you can add, except for assets lying around. Maybe you can add some kind of halo particle effect to your spotlights. I did this really fast to showcase what I mean (in CE2 though).…
Thanks for the comment Chris! - I made a quick try at the floorboards and I think you're right! It helped making the scene feel bigger, which was much needed. I am however a bit scared of it looking too tiled. I made two variations, should I push it further or is the change noticeable enough? :) I think I'm leaning towards…