Hello everyone! I decided to test myself and the model of the Magpul CTR buttstock.I assembled the model in Blender using Boolean operations, and polished and added chamfers in ZBrush.I painted in Substance Painter, and also drew and transferred the inscriptions and icons via Photoshop.I made renders and mini-animations…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
The early years: I started out creating levels for Doom2 using an editor I found on a shareware CD. Later when Duke Nukem 3d was released I did load of Levels for that. Always experimenting and trying to push things a step further with the given stuff. I did countless level for that all lost on old HDDs I'll probably never…
Unfortunately FRAPS can't spend much CPU time to encode stuff while you're running a game. As a result you either have huge files with nice image quality or small files with absolute crappy quality. The FRAPS FAQ recommends using Virtualdub to compress the large videos. It's free and since quality is all in the codec (not…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
This is the first character for my game demo. It's the first time I model something for a video game (I come from VFX). Next step: UV unfolding, which is something I actually love to do. Sculpting, then textures and look dev. After this, let's see how it moves in Unreal.
Description We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to…
Hello, i think you all already know about the "Nvidia GAN AI machine learning powered face generator" that is a program that analyzed like tens of thousands of photographs of real people and is now able to "make" a realistic face of a purely fictional human that never existed.I read that this "program" (or only source code…
Hi, so I created this code which executes fine in the script edtior, it toggles the checker map on/off each time you run the script in the UV editor. //This works fine int $uvToggleChecker = !$uvToggleChecker; if ($uvToggleChecker == 1) { print ("UV checker map turned on."); } else if ($uvToggleChecker == 0) { print ("UV…
Hi, I'm not a plugin developer, and I know this is more of an art than coding community, but I was hoping that at the very least someone here could point me in the right direction. There's a game engine (the Cyanworlds.com Engine, used to make Myst Online: Uru Live) that was made open source by it's developers last week…