Anybody have an idea if Loop mode or Ring mode selection is possible in the Unwrap UVW modifier? Similar to the "PolyTools" "RingModeToggle" and "PolyTools" "LoopModeToggle"
Hello :smile: Have a problem :( First I start a new NDO-Project. Then I import my mesh and the baked Normal Map (from my High-Poly-Model). When the project is created then, I create a multi normal layer. Then I press the button at "NDO Painter Mode". Then 3DO opens itself. Don't know why but I have no painting mode. Just…
Working on a new version of an environment I have previously made, now I'm better at this kind of thing. Inspiration comes from the Data Core in FEAR: Perseus Mandate and most of the graphics in the beautiful, if shallow, Syndicate reboot. Made a blockout today: (this was one large, rough scene put in UDK as a single mesh,…
It will most likely not be produced with UDK - though this decision is not final, we are not even in real preproduction yet. UDK has the best base when it comes to artist friendly tools, a great built in materialeditor makes it easy to create stunning results in no time. But the whole dated coding/scripting progress makes…
Heya to all, I was wondering if anyone knew of image editors (like Photoshop) but set in a Node editing kind of way (a la UDK or ShaderFX)? I know so far we have Substance - Allegorithmic, but it has a really high learning curve (even for someone coming in from shader based knowledge, since alot of the functions are hidden…
I recently bought an intro level tablet which came with Zbrush core to learn how to sculpt a bit better before I decide whether or not I wanted to purchase the full version of Zbrush. I'm not sure if I'm just "dynameshing" wrong or if it's core. I'm a bit more comfortable in 3ds max when it comes to controls so I figured…
there is also "Mental mill - artist edition" which is node-based just like ShaderFX, and comes free with Nvidia's FX Composer 2.0. the app is standalone and can dump shader code, as well. (fx composer itself feels a bit bloated imo) the Cg Tutorial book, eventhough old, has some nice basic stuff. The Cg Manual (in here…
Instead of solid mode with phong shading - I'd preview whatever 'lighting' artifact you think may have occurred in either lookdev/material or cycles viewport lit with a basic 3 point setup which would enable people too offer more effective feedback, if applicable?
It seems like a really lame insult to me. I mean of all the things one could think of to insult another artist, is "pixel pusher" really the best they could come up with? At the end of the day, it's just obnoxious elitism and there's absolutely no end to it. This happens all the time when it comes to programmers and it…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…