Hi, this is an NPC woman I'm working on for a school project in the making. I won't be going into extreme detail levels with her, mainly just basic shapes. About the face, she is to be looking a bit frightened. The view in the game will be reminding of the Sims. The game project is a short one of 6 weeks, it's called 'The…
Hi guys, I was wondering, what is the best way to get a low poly model from an high poly objects that consists out of several meshes. I think an image is easier to explain what I mean. Credits to ORB As you can see here, ORB starts off with a model consisting out of multiple smaller objects that form a complete object. And…
going low from high will only bring you headaches because you are limiting yourself to that . Start a proper highpoly dont caring about polycount etc then build your lowpoly once you have it.
Hey, I recently decided to post this work of mine. Based on Sergey Lesiuk's concept. Everything except some stock parts are Subd. Technically it's still WIP but I tought that it looks good enough to post, my portfolio is lagging behind skill. Check me out on artsation: https://www.artstation.com/artwork/amaJ9 Original…
hi @Noth, yes highpolys are zbrush. I don't use GoZ; just because I haven't bothered to research it, lol. For hardsurface and pretty much everything I use a subdiv workflow. I don't normally do 2d concepts, I just have ideas in my head and gather refs. Top 5 tools... I'm not even sure if I have five; it's zbrush, modo,…
If you are interested, please shoot me a pm. Im an individual so I cant pay too much. I can pay between 60-100USD. If you are still interested, shoot me a message btw, I will provide a basemesh you HAVE to work with.
Hi, team Apollo would like to ask if someone who made a high poly character could 'lend' their model for some engine tests. So some old model you made is alright. We are looking for a model that is around 10K polygons, is textured and has normal maps that were created from a high poly version of the model. It would be a…
I am a 3d Artist who's been using Maya for 5+ years, I have been passionate about 3d art since a young age! I recently finished a few of my community college classes, looking for work to expand my portfolio! I spend most of my free time and my main time on modeling, I am experienced in a multitude of things such as prop…
Hi and Merry Christmas! Im about to model a dragon using Mudbox and Maya. How is the process for creaturemodeling? Do you start with a lowpoly mesh and subdivide for futher details, after you have shaped out the baseform? How do you get it to be a lowpoly mesh but still have all the details visible in a high level for…