I created a house model to work on hand-painted textures with, and possibly made it too complex for its purpose, and now I feel a little lost on its design. Should I try a simpler, more cartoony model? Textures are still WIP or have a placeholder, but any thoughts on them are appreciated too. :)
This is my wip for the grand kai. I am going for a realistic interpretation of the character with similar anatomy to the cartoon counterpart. I need to finish blocking in his clothes and make his boombox and then start detailing his clothes etc. Let me know what you all think thus far.
Hello there, after getting my first job in the industry I neglected my personal work for a while. Now im back on that grind and have a quick work in progress of a train car. Most of the main body is done, working on the wheel assembly and under carriage now. Going to render it in UE4 and looking to use Quixel 2.0. Feedback…
As I learn Maya i'm modeling this soon-to-be pretty little lady (ha!) you see here. This is still a very early WIP as you can tell, however I'd much appreciate any tidbits of advice you fellows may be able to offer me. Oh yeah, no limit on the number of polys. Enjoy.
Hello Polycount! First time posting on here! Here is just a WIP shot of an anatomy sculpt ive started working on alongside uni stuff! This is my second sculpt attempt with my first one being a finished character you can find over at my artstation. https://dinosaurable.artstation.com/ CC Much appreciated!
Hey guys, Im still relatively new on these forums with this being my third thread. My latest project at the moment is based on a stylized Brazilian carnival dancer. Let me know what you guys think of the WIP and crits are always welcome
Currently i am working on a cross platform game and theme is to kill the zombies with your car. Its combination of Sci fi theme and parkour gameplay. Just finished with basic prototyping and now moving forward with assets development. Here is the WIP of car model.
Hello Polycount, this will be the place where i post my progress. Current project: Here is the WIP result of the character and below that where it started. scroll down for the whole learning progress. Also started this scene based on the concept from razorb. (edit: will never be finished).
Hey Guys! this is my first post here and I would love to hear some critique of all of you. I am currently a junior allrounder 3D artist and I dream of becoming a character artist. I created this one in my free time and I thought it would be helpfull to gather some opinions and tips on the overall design before I start with…
So, after an extended hiatus, I decided to get back to work on my first major environment asset, St. Paul's Cathedral. Since the original mesh was both a) messy and b) around 170k triangles, I essentially rebuilt the model using the high-poly as a template. I'm pretty happy with how the low-poly came out, and is around 20k…