Hey there ! Generally I haven't been posting on polycount much except my first environment in UE4 about 2 years ago , so I think it is time to start posting some of my work here since I've got more time to work on personal projects now . I've started to work on pagoda scene ( getting ready for 4.12 reflections ) inspired…
Hello Polycount-Community, I read that one should alwas model in polygons which are (automatically?) converted to tris upon implementation into an engine (f.e. UE4). I also read, that the reason for that is a) better animation possibilitiesb) avoiding shading errors of ngons Now lets say I have the back of chair with some…
Whoa hey there. Don't use the specular input if this is UE4-- what effect are you aiming to get with that? Because the spec doesn't do what legacy spec does. UE4 uses the Metalness workflow, so you want a combination of metalness and roughness to better describe what spec used to do. You don't want to touch the spec slot…
Hi, I'd like to have honest critique on what to improve on this environment I've been working on since October. My goal was to learn the basic techniques used to create game environments using Blender, Substance Painter and UE4. These screen captures are taken with preview baked lighting. Everything but the godrays, fog…
Does anyone know if there is a way to blend/overlay a detail normal map over another in UE4? For example, you have a plain marble wall (UV1) and want to add detailed normal information along the trim (UV2). The closest info I could find was…
Hey guys, We are looking for someone that can work with our art dep to create a huge rainforest map for a mmo. You need to have experience with world machine and unreal engine because after creating your map you will need to bring it in ue4 and add the details. We need someone with expertise, imagination and appetite for…
Oh man, this is going to be sick. Before I thought it was Unity exclusive, but last month, Otoy actually made an announcement that Octane/Brigade will be coming to UE4 next year, with private beta testing having already begun. https://home.otoy.com/unreal-engine-announcement-siggraph/ You can see off-screen footage of it…
https://youtu.be/jlVKpQQ2J60 Hey everyone, to celebrate the recent surge in youtube subscribers I put out 3 free unreal lighting presets, you can simply copy paste them into your UE4 scenes with no plugins or installation required. I might make more of these in future if there is enough interest :) Free download gumroad…
UE4 - Blockout & Blueprints After some time playing around in UE4 I'm starting to get the hang on how to navigate and how to import meshes from maya. Right now I'm working on blueprints and figuring out how they work, I'm trying to get the drawbridge to open and close as the player presses a button inside a hitbox. At the…
We're looking for a freelancer Environment Artist to create an awesome scene for us. Unfortunately we cannot show or discuss the project here, but if you email info@decodigital.co.uk with your portfolio we'll happily get in touch with the right person. What we can say about the task is that you will be creating a scene for…